A downloadable game

KABOOMANIA is a fast‑paced retro maze bomber packed with explosive action, colorful pixel art, and a fresh twist on a timeless gameplay formula. Designed for the Amiga (including an AGA port) and PC.

KABOOMANIA brings classic arcade chaos into a new era — complete with an exclusive, brand‑new soundtrack by legendary composer Chris Huelsbeck (Turrican, Giana Sisters, Apidya, Katakis).

Experience a vibrant 128‑AGA-color-pixel-world, huge maps, clever enemies, and more than enough explosions to keep you on your toes. Whether you're exploring the massive single‑player campaign or battling up to 4 friends on the couch, KABOOMANIA delivers pure retro energy with modern polish.

Features

  • Authentic low resolution pixel art in 128 AGA colors (Amiga 500: 32 colors)
  • Exclusive new soundtrack by Chris Huelsbeck
  • Classic chaotic arena gameplay — reimagined
  • 5 unique themed worlds
  • 1000 levels (!!)
  • Large maps with varied environments
  • Dozens of quirky enemies with distinct behaviors
  • Crazy collectibles and power‑ups
  • 4‑player couch battle mode
  • Password system for true retro vibes

A Modern Take on a Classic Concept

KABOOMANIA is inspired by the spirit of 16‑bit action games, but it’s not a remake or a clone.

It’s a brand‑new interpretation of the maze‑bomber genre — built with fresh ideas, original art, and a unique identity.

Whether you're a retro enthusiast, a pixel‑art lover, or simply someone who enjoys fast, explosive gameplay, KABOOMANIA offers a nostalgic yet modern experience for all ages.

The game is currently in development. A demo can be downloaded below! The demo offers the first 10 singleplayer levels (no multiplayer in demo - sorry 😉).

Credits

Idea / Design / Programming

Pixel Art

Music - composed by

Music - MOD conversion

Special Thanks to


Furthermore you are welcome to participate in the upcoming Kickstarter campaign to make this project happen.

Differences - Amiga 500 and Amiga 1200 versions

  • A500
    • 32 colors instead 128
    • longer loading times
    • no level cache
    • animations have fewer frames
    • no outro
    • slightly poorer performance with a lot of action on-screen
    • without 68020: Multiplayer limited to 2 players

System Requirements - AGA (Amiga 1200)

  • PAL-compatible display (320x256)
  • for ADF: stock Amiga 1200 / Amiga 4000
  • for WHDLoad: Amiga 1200 / Amiga 4000, Kickstart 3.2, 4MB Fast-Ram
  • recommended: 8 MB fastram and/or 68030 CPU for fluid gameplay within large maps or 4-player-multiplayer with monsters

System Requirements - OCS (Amiga 500)

  • PAL-compatible display (320x256)
  • for ADF: Amiga 500 with 1MB Ram (512kb Chip, 512kb Slow)
  • for WHDLoad: Amiga 500 Plus or better, Kickstart 1.3, 2MB Fast-Ram
  • for 4-Player-Multiplayer: 68020 CPU + 2MB Fast-Ram

System Requirements - CD³²

  • stock CD³²
  • ISO needs to be burned to a CD-R

See Amiga Bill playing KABOOMANIA 😁




Fancy Factory
Updated 19 hours ago
StatusIn development
Publisher
Release date in 268 days
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorAxel (Fancy Factory)
GenreAction
Tags16-bit, aga, Amiga, amiga-1200, Casual, cd32, Local multiplayer, Pixel Art, Retro
Average sessionA few minutes
LanguagesEnglish
InputsJoystick
MultiplayerLocal multiplayer
Player count2 - 4
LinksSteam, Kickstarter
ContentNo generative AI was used

Download

Download
kaboomania-demo-aga.adf 880 kB
Download
kaboomania-demo-aga-whdload.lha 820 kB
Download
kaboomania-demo-cd32.iso 1.1 MB
Download
kaboomania-demo-ocs.adf 880 kB
Download
kaboomania-demo-ocs-whdload.lha 679 kB
Download
Demo Steam - PC, Mac, Linux
External
Download
Kickstarter Campaign
External

Development log

Comments

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Very good game and fun to play. I added it to my video along with other games released in February.

Thanks a lot!

(2 edits)

Very fun game that truly shines in multiplayer mode. We were given an exclusive preview of the Battle Mode during our last livestream which can be found at 00:14:14. English subtitles are also available. 🙂

(+1)

Yep, that was a fun session! 🙂

very good

Deleted 41 days ago

Oh, that's strange. An emulated A1200 in WinUAE with only 2MB of chip RAM is my main development environment. I wonder if anyone else has this error? Did you just boot the ADF in WinUAE? What exactly did the crash look like? 

(3 edits) (+1)

The game already looks fantastic and is sure to be a party hit in multiplayer mode. We already showcased and discussed it during our last livestream (starting at 00:21:24) and will be taking a closer look it in the next show. 🙂

(+1)

Thanks for your show! Looking forward to the next one...

…can’t unsee… …holding the competition pro 5000 the wrong way round…

(1 edit)

Haha, funny. I didn’t noticed! 😂 I informed my artist about it. She never touched a Competition Pro before… 😉

Fixed! 🙂

(-:

Great game, thanks.

(+1)

Thank you very much!

Awesome game!

Thanks for the great video!