Kaboomania
A downloadable game
KABOOMANIA is a fast‑paced retro maze bomber packed with explosive action, colorful pixel art, and a fresh twist on a timeless gameplay formula. Designed for the Amiga (including an AGA port) and PC.

KABOOMANIA brings classic arcade chaos into a new era — complete with an exclusive, brand‑new soundtrack by legendary composer Chris Huelsbeck (Turrican, Giana Sisters, Apidya, Katakis).
Experience a vibrant 128‑AGA-color-pixel-world, huge maps, clever enemies, and more than enough explosions to keep you on your toes. Whether you're exploring the massive single‑player campaign or battling up to 4 friends on the couch, KABOOMANIA delivers pure retro energy with modern polish.
Features
- Authentic low resolution pixel art in 128 AGA colors (Amiga 500: 32 colors)
- Exclusive new soundtrack by Chris Huelsbeck
- Classic chaotic arena gameplay — reimagined
- 5 unique themed worlds
- 1000 levels (!!)
- Large maps with varied environments
- Dozens of quirky enemies with distinct behaviors
- Crazy collectibles and power‑ups
- 4‑player couch battle mode
- Password system for true retro vibes
A Modern Take on a Classic Concept
KABOOMANIA is inspired by the spirit of 16‑bit action games, but it’s not a remake or a clone.
It’s a brand‑new interpretation of the maze‑bomber genre — built with fresh ideas, original art, and a unique identity.
Whether you're a retro enthusiast, a pixel‑art lover, or simply someone who enjoys fast, explosive gameplay, KABOOMANIA offers a nostalgic yet modern experience for all ages.
The game is currently in development. A demo can be downloaded below! The demo offers the first 10 singleplayer levels (no multiplayer in demo - sorry 😉).
Credits
Idea / Design / Programming
Pixel Art
Music - composed by
Music - MOD conversion
Special Thanks to
- Earok - for developing the Scorpion Engine and the great Scorpion Discord community
Furthermore you are welcome to participate in the upcoming Kickstarter campaign to make this project happen.
Differences - Amiga 500 and Amiga 1200 versions
- A500
- 32 colors instead 128
- longer loading times
- no level cache
- animations have fewer frames
- no outro
- slightly poorer performance with a lot of action on-screen
- without 68020: Multiplayer limited to 2 players
System Requirements - AGA (Amiga 1200)
- PAL-compatible display (320x256)
- for ADF: stock Amiga 1200 / Amiga 4000
- for WHDLoad: Amiga 1200 / Amiga 4000, Kickstart 3.2, 4MB Fast-Ram
- recommended: 8 MB fastram and/or 68030 CPU for fluid gameplay within large maps or 4-player-multiplayer with monsters
System Requirements - OCS (Amiga 500)
- PAL-compatible display (320x256)
- for ADF: Amiga 500 with 1MB Ram (512kb Chip, 512kb Slow)
- for WHDLoad: Amiga 500 Plus or better, Kickstart 1.3, 2MB Fast-Ram
- for 4-Player-Multiplayer: 68020 CPU + 2MB Fast-Ram
System Requirements - CD³²
- stock CD³²
- ISO needs to be burned to a CD-R
See Amiga Bill playing KABOOMANIA 😁
| Updated | 19 hours ago |
| Status | In development |
| Publisher | |
| Release date | in 268 days |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Axel (Fancy Factory) |
| Genre | Action |
| Tags | 16-bit, aga, Amiga, amiga-1200, Casual, cd32, Local multiplayer, Pixel Art, Retro |
| Average session | A few minutes |
| Languages | English |
| Inputs | Joystick |
| Multiplayer | Local multiplayer |
| Player count | 2 - 4 |
| Links | Steam, Kickstarter |
| Content | No generative AI was used |
Download
Development log
- Update 1.3 - permanent leaderboard, CD32 support4 days ago
- New Huelsbeck music track - world theme #217 days ago
- Update 1.2 - Amiga 50018 days ago
- Update 1.140 days ago
- KABOOMANIA session at the last "The South West Amiga Group" event!41 days ago
- DEMO out!!!42 days ago
- Big announcement - game and Kickstarter!61 days ago








Comments
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Very good game and fun to play. I added it to my video along with other games released in February.
Thanks a lot!
Very fun game that truly shines in multiplayer mode. We were given an exclusive preview of the Battle Mode during our last livestream which can be found at 00:14:14. English subtitles are also available. 🙂
Yep, that was a fun session! 🙂
very good
Oh, that's strange. An emulated A1200 in WinUAE with only 2MB of chip RAM is my main development environment. I wonder if anyone else has this error? Did you just boot the ADF in WinUAE? What exactly did the crash look like?
The game already looks fantastic and is sure to be a party hit in multiplayer mode. We already showcased and discussed it during our last livestream (starting at 00:21:24) and will be taking a closer look it in the next show. 🙂
Thanks for your show! Looking forward to the next one...
…can’t unsee… …holding the competition pro 5000 the wrong way round…
Haha, funny. I didn’t noticed! 😂 I informed my artist about it. She never touched a Competition Pro before… 😉
Fixed! 🙂
(-:
Great game, thanks.
Thank you very much!
Awesome game!
Thanks for the great video!